* One of the features video games, board games and other types of games have over traditional learning environments is the frequency and intensity of feedback.
* Feedback in games is almost constant. In a video game the player has real-time feedback on progress toward goal, amount of life or energy left, location, time remaining, how much stuff they have in inventory and even how other players are doing.
* In fact, often a screen or a player will flash to indicate they are in danger of being eliminated with the next wrong move.
* Feedback in a classroom or in an online learning module…usually not so constant, predictable or helpful.
TITLE GAME IS CANDY CRUSH SAGA
TYPE OF FEEDBACK IN THIS GAME
1) symbol candy red to show it will drag other sweets either left, right, top and bottom. and easier for us to get high marks.
2) The next response is to use text, where it shows the word "sweet". this word when we dragged a lot of candy colors it will equal out the word "sweet" which shows you succeed.
3) it will leave a sweet brown, indicating that we choose between a candy that was on the edge of the chocolate then we drag, it will go to all that candy is in the area of the same color.
4) we have to drag candy red to the right to purple sweets be completed and the player was able to score.