welcome to my page "games"

Monday, 9 July 2012

TASK 1 : CHOOSE OF YOUR FAVOURITE GAMES AND DISSECT THE GAMES ACCORDING TO ITS STRUCTURAL ELEMENTS


 
Purble Pairs, represented by the schoolhouse at the left of Purble Place, offers an environment for children to practice pattern recognition. The object is to clear the tableau in the fewest number of turns. A sneak peek bonus allows the player to expose all remaining cards for a couple of seconds, but every card exposed in this way is counted as a turn. As the skill level progresses, the game becomes timed, the grid size increases, and more similar pictures are used. The Beginner level has one 5x5 grid, Intermediate has two 6x6 grids, and Advanced has four 8x8 grids to solve per game. In addition to a joker that automatically finds another match of an exposed card, numerous special pairs are present in the higher levels: such as a card of the icing machine in Comfy Cakes that shuffles the board when paired, a clock that adds more time to the timer, and a Master Chef that automatically finds and matches pairs of cards containing cakes








Purble Place: rules and basics

Comfy Cakes

Picture of the game Comfy Cakes from Purble PlaceComfy Cakes
This game puts you in Chef Purble's bakery. Your job: to fill an order for a batch of cakes.
The bakery's customers are very particular, so you'll need to make the cakes with the correct combination of shapes, batters, fillings, decorations, and icing. Oh, and work fast because the cakes never stop coming!

Purble Shop

Picture of the game Purble Shop from Purble PlacePurble Shop
This game tests your powers of deduction. The goal: to make your Purble's face match the mystery Purble behind the curtain. Choose hair, eyes, nose, and lips from the shelves, then learn how many—but not which—features you got right!

Purble Pairs

Picture of the game Purble Pairs from Purble PlacePurble Pairs
This goal of this game is to find all the identical pictures before time runs out. Flip a tile to reveal a picture, then try to find its match. Use a "sneak peek" token to get a glimpse of the whole board.

 
goal
we can think how to solve because it has the three fractions.
to attract the children because the game is embedded to some extent on the knowledge in education as well as to promote this game in public.

feedback
if we can solve it, we are satisfied and we can score the highest.
but if not, we feel like trying and keep trying and keep trying the spell of the game is easy to resolve.

rules
we must follow the rules as time prescribed
besides, we should follow the steps so that the game runs smoothly.
we should follow in time for when we run out of time because we have to repeat the game again

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